You can also download Resident Evil 3 Free Download. Following are the main features of Resident Evil Zero HD Remaster that you will be able to experience after the first install on your Operating System.
It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game. You will relive the series origins. It has all new enhanced Graphics. Its sound effects are also remastered. You can play this game in the widescreen mode. Well, something goes wrong and she finds herself on a train that has crashed.
This is where we meet our second playable character, Billy. Billy is a prisoner who is actually on death row and his story is also quite interesting. Past Resident Evil games have let you play as different characters, but that was always a pre-determined thing.
Resident Evil 0 changes things up by not just letting you play as Rebecca and Billy, but changing to either one of them whenever you want. This is done very well and the two of them can work together to do puzzles. It is not uncommon to have Rebecca doing one thing somewhere, Billy another and the two coming together for one puzzle. It is actually quite well done and I feel that Resident Evil 0 has some of the better puzzles in the series.
While Resident Evil 0 does have this new mechanic. The core game is still that of classic Resident Evil. You have to conserve your ammo, look for herbs and always decide if running away is better than trying to stand and fight.
To start with the game looks great, I am very impressed with the visuals that the game has and the sound as well has been given a bit of a kick.
They really did a wonderful job in making Resident Evil 0 look as good as possible. Another new feature is the controls. You can play this with the old-style Resident Evil controls if you like. As a long time, player of the Resident Evil series I really cannot say for sure if I like the new control scheme better as I am so used to those old tank controls. Capcom has also added a really fun Wesker mode! When you beat the game, you can then play through it as a super jacked up and overpowered Albert Wesker and let me tell you this is an absolute riot and a lot of fun!
The game looks great, sounds great and those puzzles are very clever and really do make you think. Plus, the story is really exciting and one of the more underrated in the whole series if you ask me. Resident Evil games have dragged us kicking and screaming through houses of horror, a besieged police station, freaked-out labs and a reeking city crawling with the recently deceased.
And now that the series is stepping into the wayback machine with Resident Evil 0, a GameCube-exclusive Evil prequel, we're getting our newest survival-horror fix aboard a A choo-choo? Turns out that the two main characters--spunky S. Bravo teammate Rebecca Chambers and series new guy Billy Coen--wander through several other nightmarish areas as they play out the events leading up to the original Resident Evil.
But what's much niftier is what this duo can do in these environments. For the first time ever in an RE title, you can switch between the principal players at the flick of a button or have them fight side by side if they're in the same room. Minami calls it the "Partner Zapping" system, and it makes for puzzle possibilities you just didn't see in past REs.
For instance, we used Billy to hit a switch that opened a door near Rebecca, letting her enter a new area when we zapped back to her location.
In another section, we had Billy use a dumbwaiter to send health herbs up to Rebecca on a higher floor. And that brings us to the other big gameplay twist: Item crates--which in past games were the only places you could dump gear--are now extinct.
Other RE0 features are mostly tweaks resurrected from past Evil games. The head-stomp move, which brings eternal rest to zombies gnawing at your feet, makes a welcome return.
But Minami said it's too early to say if the defensive weapons from the GameCube RE1 will make it into this game. Curious status-screen partner-A. But one thing's clear from these shots: RE0 packs the same madeover backgrounds that defined the first 'Cube game.
In fact, the environments here are even spiffier, with more animated bits and creepier lighting and shadow effects. This is one train you'll want to catch at night. When you've built your career on flesh-eating zombies and mutant dogs, you'd think nightmares would be an on-the-job hazard.
But for Hiroyuki Kobayashi, one of the programmers of the original Resident Evil on the PlayStation 1, undead dreams were the least of his worries. They had more to do with all the software bugs we kept running into. These days, he's too busy for bad dreams; as producer of the series' long-awaited prequel, Resident Evil due in November exclusively for GameCube -- Kobayashi is spending every waking moment forging a new chapter in the series' serpentine saga.
And newcomers confounded by the previous games' plot twists piled atop plot twists will be happy to know this Evil starts with a clean slate. It takes you back to the very beginning, an entire day before everything officially hit the fan. So for you RE enthusiasts who dig the series' creepy atmosphere, realistic firearms, and shambling zombies -- but get turned off by its impenetrable mythos--we couldn't think of a better way to kick off your biohazard love affair and get to the root of its evil.
By now, if you've followed RE0's coverage, you've seen a lot of screens set aboard a mysterious train. That's just the main area we've shown so far," Kobayashi says. And I can tell you now that the train environment doesn't take up much of the game. They were also charged with finding out what happened to the STARS Bravo team, who had flown in a day earlier to investigate the murders only to disappear in a helicopter crash in the mountainous outskirts of town. The crash was never resolved in the Resident Evil timeline -- until now.
RE0 kicks off with Bravo team's chopper going down. Before their crash, however, the Bravo gang makes two unusual sightings: the burning wreck of what looks like an overturned truck off in the distance, and an ominous but dormant train stopped in the thick of the forest. After their chopper bites the dust, the team splits up to investigate the strange sightings.
The first of two characters you play in RE0 is Rebecca Chambers, a rookie pipsqueak medic out on her first real mission.
You may recall her brief appearances at the Umbrella mansion in RE1. She stumbles upon the seemingly derailed mystery train in the woods and boards it, only to have it lurch into motion and hurl her toward a destination unknown. Enter Billy Coen: ex-Marine, escaped convict and playable character number two. A survivor of the overturned truck glimpsed by Bravo in the air, Billy pops up early on in the game, even before the train level.
By the time they reach the train, both characters will be under your control. Then soon there's an event that brings the two of them together. Some may think Rebecca is the main character, but Billy is just as much a main character too. Originally intended for release on the Nintendo 64, RE0 went through several delays before Kobayashi and company decided to finally scrap development. But you'd think that having just played RE on the GC, we'd be used to Capcom's newly mastered art of creating animated 2D backdrops.
Not so. As we played RE0, we spent a ridiculous amount of time pausing along the way to admire the fine visual details. Subtle touches of background animation specific to the moving train--the flutter of curtains hanging off an open window, the slight rocking of tipped-over bottles on a kitchen counter, the flicker of candlelight fighting to stay lit, the shaking of the screen when the car hits a bump on the tracks--really make you feel like you're on a locomotive bound for hell.
Just outside, the weather has taken a turn for the demonic. Heavy lashes of rain and moaning wind complete RE0's awesome and disconcerting ambience. But it isn't all just pretty backdrops and creepy atmosphere: For a bunch of essentially 2D environments, the game feels incredibly three-dimensional. Gun down the undead in the train's narrow, claustrophobic aisles and zombies will actually slump back against the seats and slide out of sight--until they clamber back up for round two.